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Darth Fury
Публикувано на: 04 Jul 2011, 21:47
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хахах biggrin.gif


Комитатчо препоръчвам ти комикса Lone Wolves тъй като си фен на Impеrial Guard-a. Mного е як!!! diablo.gif


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Публикувано на: 05 Jul 2011, 00:19
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QUOTE (Darth Fury @ 04 Jul 2011, 21:47)
хахах biggrin.gif


Комитатчо препоръчвам ти комикса Lone Wolves тъй като си фен на Impеrial Guard-a. Mного е як!!! diablo.gif

Мдам има го във Scribd а на warhammer wikia не ми излиза нищо за тоя комикс, пфу. Иначе това до колкото виждам е за Valhalla Ice guard?
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Darth Fury
Публикувано на: 05 Jul 2011, 10:02
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Да и Lone Wolves(Space Marines) се появяват. diablo.gif


Това е страница от друг много як комикс Bloodquest. Досега не бях виждал Титани в действие. Тези са на Хаоса нападащи човешка колония отбранявана от имперската гвардия.


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Публикувано на: 05 Jul 2011, 12:04
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Гвардията имаше едни брутални канонерки. Иначе Bloodquest съм гто свалил преди месец, но все нямам време да го чета а нещо започва дървено.

Иначе не ги виждам дори Ultramarines срещу ТОЛКОВА много Татани. Аз си спомням, че в Final Liberation цяла война се беше случила за да сглобят титан на империята.
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Darth Fury
Публикувано на: 05 Jul 2011, 12:12
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Канонерките са като детски играчки в сравние с Титаните дори с тези от най-малкия клас разузнавач biggrin.gif Иначе Bloodquest III е много яка. Няма да ти спойлвам, но Титаните нямаха много късмет biggrin.gif diablo.gif


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Публикувано на: 05 Jul 2011, 12:21
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QUOTE (Darth Fury @ 05 Jul 2011, 12:12)
Канонерките са като детски играчки в сравние с Титаните дори с тези от най-малкия клас разузнавач biggrin.gif Иначе Bloodquest III е много яка. Няма да ти спойлвам, но Титаните нямаха много късмет biggrin.gif diablo.gif

Скролнах ги набързо и трите по бързата процедура. Общо взето Хаоса прегази всичко и накрая па го преебаха по тъпата процедура. Аз нещо не разбрах какво точно се случва. Те в паралелна вселена ли попаднаха или просто поредният прегазен свят. Дай по-яки комикси ама за Imperial Guard или Eldar, че спейс марините ми отъпяха мощно.
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Darth Fury
Публикувано на: 05 Jul 2011, 12:44
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Абе много се лутаха из планетите. Иначе не в паралелен свят ми в прегазен biggrin.gif и в демонското измерение ходят diablo.gif А комиксите не са много попринцип и повечето са за маринките. Освен за Lone Wolves не се сещам друг. Damnation Crusade е за Черните тамплиери, Monthly-то е за асасини, има няколко са Хаоса, Орките и Сестрите. За елдарите не съм виждал ще прегледам все пак и довечера ще ти кажа дали има. diablo.gif


За гвардията има обаче няколко книги. diablo.gif


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Публикувано на: 05 Jul 2011, 16:05
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Winter Assoult беше доста интересна що се отнася за Guard. Иначе в бордовата игра фактор ли са? Там и ма ли значение въобще със Space Marines ли си или с Imperial Guard?
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Darth Fury
Публикувано на: 06 Jul 2011, 14:49
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О ДА! Всички са много различни. Имат различни войници, въоръжение, техника, точuи(живот, атака, защита,), тактики за употреба, кое оръжие срещу какви цели е най-добро, къде е най-слаба бронята на противника, маневреност на армията, специални атаки и артефакти, някои войници, техника и артефакти имат специфичен начин на употреба. Абсолютно всичко, за което можеш да се сетиш влиза и е описано в битките, които се разиграват. diablo.gif

Можеш да играеш със страшно много раси и фракции.

Space Marines, Chaos Space Marines, Eldar, Imperial Guard, Orks, Daemonhunters, Dark Eldar, Necrons, Tau, Tyranids, Witch Hunters, Daemons of Chaos са главните раси и фракции. Те пък от своя страна се разделят на други например някои от групите при гвардията са Catachan Jungle Fighters, Mordian Iron Guard, Praetorians, Cadian Shock Troopers, Valhallans. Маринките са на чаптъри като някои се отличават доста от другите по войници, техника, начин на употреба и тактика. Например Черните тамплиери предпочитат с drop pods и техните мофицирани Land Riders да се нахакат баш при противника и да се бият в ръкопашен бой, а да кажем Кървавите ангели предпочитат да съставят планове, да разчитат, какво би направил противника и тогава да се впускат в нападение, Белите белези пък предпочитат висока маневреност и hit and run тактика. Тези предпочитания в начина на водене на бой се отразяват на техниката, която използват и специализацията и, както и тази на войниците.


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Публикувано на: 06 Jul 2011, 15:41
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Май ще си остана с видео игрите и комиксите за момента.
С нетърпение очаквам Space Marine. Боят ще е на Angel Forge smile.gif

П.П А може би ще е другаде
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Darth Fury
Публикувано на: 06 Jul 2011, 16:43
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Няма да е Angel Forge, не са казали кой ще е или поне не съм намерил такава информация. Няма да е Angel Forge, защото главният герой и другите маринки са от чаптъра на Ултрамаринките, а те са далече от Angel Forge, който е до владенията на Кървавите ангелите, а проблемите се решават обикновенно от чаптъра, който защитава сектора. Не мога да намеря картата с разположението на чаптърите. diablo.gif Иначе и аз чакам с нетърпение играта.


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Публикувано на: 06 Jul 2011, 17:29
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Екстра! Не търси карта на Чаптърите. Това сигурно е свят, който има същата функция.
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Публикувано на: 06 Jul 2011, 17:39
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http://wh40k.lexicanum.com/wiki/Main_Page Най-пълната WH 40 k wiki. Но може да има и по-добра
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Darth Fury
Публикувано на: 06 Jul 2011, 19:36
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Супер! Мерси за линка. Аз ползвам и http://warhammer40k.wikia.com/wiki/Warhammer_40k_Wiki Не съм разглеждал обаче обстойно wiki-тo, което си линкнал, макар че го знам от известно време. Сега ще попрамя тази грешка и ще видя кой от драта сайта има повече информация. diablo.gif

Ето нещо интересно за спейс маринките. На ръст са от 2,10-2.35(без броня)+ а на тегло 350 килограма(без броня) + biggrin.gif Ето и за ограните и промените в тялото им, които започват да се извършват след навършването на 10 години на детето, които ще става маринка и преди 18тата годишнина трябва да са приключили с всички огани. Колкото по-късно се започне процеса толкова е по-голям риска от смърт. Жалкото е Комитатчо, че с тебе сме на възраст вече, на която няма да ни вземат sad.gif и ще сме в Гвардията biggrin.gif

1.Secondary Heart (The Maintainer) - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail. It may also pump steroids and adrenaline into the first, primary heart to give the Astartes an extra "rush" of energy on the battlefield.
2.Ossmodula (The Ironheart) - This implant strengthens and greatly accelerates the growth of the skeleton of a Space Marine by inducing his bones to absorb a ceramic-based mineral administered in every Astartes Neophyte's diet. Within two years after the surgery, the Space Marine's skeleton will be larger and exponentially stronger than a normal man's with growth having topped out at around 7-7.5 feet in height with an equivalent amount of skeleto-muscular mass. An Astartes' rib cage will also be fused into a solid bone plate to provide greater protection from injury for the internal organs.
3.Biscopea (The Forge of Strength) - Implanted into the chest cavity, this implant massively bolsters skeletomuscular development and muscle fiber density throughout the Astartes' body by unleashing a wave of human growth hormones. This gene-seed organ is commonly implanted at the same time as the Ossmodula since it is necessary to successfully regulate the Ossmodula's hormonal secretions and it will also regulate the hormonal changes caused to the new Astartes' body by many of the other gene-seed implants.
4.Haemastamen (The Blood Maker) - Implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters an Astartes' blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Space Marine's blood a brighter shade of red than that of normal humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd gene-seed implants, the Ossmodula and Biscopea.
5.Larraman's Organ (The Healer) - Shaped like the human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells. Larraman Cells and pumps them into the Astartes' bloodstream. These serve the same purpose as the baseline human body's platelets, but act faster and more effectively. When a Space Marine is wounded, Larraman Cells are released, attached to his leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and the possible infection of the wound.
6.Catalepsean Node (The Unsleeping) - Implanted into the back of the cerebrum, this implant allows a Space Marine to avoid sleep, instead entering an almost comatose trance where their minds "recharge". It also allows the resting of half the brain while the other hemisphere remains alert, thus removing the need for the unconsciousness required by normal sleep. The longest any Space Marine has ever been on active combat duty without rest is 328 hours, achieved by a squad of the Crimson Fists Kill-team during the battle against the Orks for Rynn's World.
7.Preomnor (The Neutraliser) - The Preomnor is essentially an organic decontamination chamber that is implanted inside the chest cavity and connected to the digestive system, above the original stomach so that no actual digestion occurrs in the Preomnor. It is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins. The Preomnor enables the Astartes to eat normally inedible substances and resist any poisons he may ingest.
8.Omophagea (The Remembrancer) - Implanted into the upper spinal cord so that it becomes a component of the central nervous system, this organ is designed to absorb information and any DNA, RNA or protein sequences related to experience or memory. This enables the Space Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death. Over time, mutations in this implant's gene-seed have given some Chapters an unnatural craving for blood or flesh.
9.Multi-lung (The Imbiber) - The Multi-lung is a third lung implanted into an Astartes' pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements.
10.Occulobe (The Eye of Vengeance) - Essentially, the Occulobe is a gene-seed organ that enhances an Astartes' eyesight after being implanted along the optic nerve and connected to the retina, granting him exceptional vision and the ability to see normally in a low-light environment.
11.Lyman's Ear (The Sentinel) - This gene-seed organ implant renders a Space Marine immune to dizziness and motion-induced nausea, and enables an Astartes to consciously filter out "white noise" or resist other sonic attacks.
12.Sus-an Membrane (The Hibernator) - This implant allows a Space Marine to enter a catatonic or "suspended animation" state and is implanted within the brain near the pituitary gland as a part of the body's endocrine system. It can allow a mortally wounded Astartes to survive his injuries, and bring the metabolism to a standstill until he can receive full medical care. Only the appropriate chemical therapy or hypnotic auto-suggestion can revive a Space Marine from this state. The longest recorded period for this form of hibernation was endured by Battle-Brother Silas Err of the Dark Angels Chapter, who was in Sus-an hibernation for 567 standard years.
13.Melanochrome - Linked into the endocrine system via the lymphatic system, this gene-seed organ alters the pigment cells in the skin, which allows the Astartes' skin to shield him from otherwise dangerous levels of radiation and heat. Different levels of radiation cause variations of skin color in different Chapters due to mutations in the Melanochrome organ's gene-seed. This can be related to the unusually pale skin of the Blood Angels and their Successor Chapters and the dark black skin and red eyes of the Salamanders.
14.Oolitic Kidney (The Purifier) - This gene-seed organ works in conjunction with the Preomnor, filtering the blood to remove toxins that have been ingested or breathed into the body. However, this detoxification process renders the Astartes unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the Astartes physiology, maintaining the efficient action of the Space Marine's advanced circulatory system and the proper functioning of his other organs, implanted or otherwise.
15.Neuroglottis (The Devourer) - This gene-seed organ implanted in the mouth allows an Astartes to biochemically assess a wide variety of things simply by taste or smell, biochemically testing various objects for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. From poisons to chemicals to animals, a Space Marine can even track his quarry by taste or smell alone, much like the average canine bred for tracking.
16.Mucranoid (The Weaver) - Altering the Astartes' sweat glands, this endocrine-lined gene-seed organ causes the secretion by an Astartes' body of an oily, waxy substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, even the extreme cold and lack of pressure of vacuum environments. The gland's operations must first be activated by an external chemical treatment, usually self-administered, before it will activate. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from vacuum and other extremes of temperature.
17.Betcher's Gland (The Poison Bite) - Actually consisting of 2 separate glands implanted into multiple locations inside an Astartes' mouth, including the inside of the lower lip, in the salivary glands or in the hard palette, these two glands work in tandem to transform a Space Marine's saliva into a corrosive, blinding acid when consciously triggered. An Astartes trapped behind iron bars, for example, would be able to chew his way out given a few hours. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose. In the gene-seed of several Primarchs, like that of Rogal Dorn, this organ has atrophied and is no longer as effective or has simply ceased to function entirely in the Astartes of the Chapters that use those Primarchs' gene-seed.
18.Progenoid Glands (The Gene-Seeds) - Implanted into both the neck and the chest cavity, these reproductive glands serve to collect, gestate and maintain the gene-seed from a Space Marine's body, and to safeguard it for the continuity of a Chapter. These organs hormonally respond to the presence of the other Astartes gene-seed implants in the body by creating germ cells with DNA identical to that of those implants through a process very similar to cellular mitosis. These germ cells grow and are stored in the Progenoid organs, much like sperm cells or egg cells are stored in the testes and ovaries of normal men and women. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine. Thus, for most Astartes, their Progenoid Glands represent the only form of reproduction they will ever know, though the DNA passed on will be that of their Primarch, not their own. The neck gland can be removed after 5 years, and the chest gland after 10 years; both are then used to create new gene-seed organs for the development of the next generation of Space Marines.
19.The Black Carapace (Interface) - The last and possibly most important of all gene-seed implants, this neuroreactive, fibrous organic material is implanted directly under the skin in the chest area of the hardened and shell-like ribcage of the Astartes Neophyte. Invasive fibre bundles that serve as neuron connectors then grow inward from the implant and interlink with the Space Marine's central nervous system. Points pre-cut into the Carapace before its implantation by the Apothecary are effectively neural connection points, allowing an Astartes to directly interface his central nervous system with his suit of Power Armour's Machine Spirit so that the suit can provide enhanced protection and combat maneuverability unavailable to an unaltered human wearing the same armour.
Throughout the implantation process, a Space Marine Neophyte must undergo multiple regimens of chemical and hyno-theraphy treatments in order for the implanted organs to develop normally and function properly so that they integrate without mishap into the new Astartes' physiology. Too many Neophytes have been lost during the implantation process as their bodies proved critically unable to meet the new biochemical and hormonal stress being placed upon them. For these unlucky indviduals, the only recourse is usually euthanasia or being reduced to a mindless cybernetic Servitor who can still prove to be of at least marginal use to the Chapter. The full course of implantation surgeries begins under ideal conditions between the ages of 10-14 years as outlined below:

■Age 10-14: The Secondary Heart, Ossmodula and Biscopea are implanted, with the Ossmodula and the Biscopea usually being implanted during the same surgical procedure.
■Age 12-14: The Haemastamen and the Larraman's Organ are implanted. This surgery can be difficult for Neophytes at the older end of this age range, who have less time to recover from the previous surgeries and the effects of the implants upon their rapidly growing adolescent bodies.
■Age 14-17: Once the Catalepsean Node is implanted at the sixth stage of the process, the Neophyte begins his hypno-therapy conditioning in the device known as a Hypnomat.
■Age 14-16: The Preomnor, Omophagea, and Multi-lung are all implanted within the Neophyte simultaneously in the same surgical procedure, some time during this age range but after the Catalepsean Node has been implanted and hypno-therapy has already begun. The Occulobe, Lyman's Ear, and the Sus-an Membrane can also be implanted at any time during this age range, also usually during the same surgical procedure.
■Age 15-16: The Melanochrome, Oolitic Kidney, and Neuroglottis are ideally implanted during this age range, all during the same surgical procedure.
■Age 16-18: The remaining gene-seed implants, the Mucranoid, Betcher's Gland, Progenoid Glands and the Black Carapace, are implanted in that order at any time between the ages of 16 to 18 standard years. The idea is to be able to introduce a Neophyte into a Chapter's company of Scout Marines by the time his adult growth has been reached, usually around 18 years of age, though some Neophytes have become Scouts as early as the age of 16 if their implantation process began at the young end of the age ranges given here.

Обаче аз сега проверих понеже се сетих, че в комикса за Черните тамплиери тези, които тестваха, за да ги подложат на модификацията бяха 20-30+ годишни diablo.gif


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Публикувано на: 07 Jul 2011, 11:24
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Аз пък четох за Cadian Shock Troopers, които са титулувани най-добри бойци на човечеството, освен Марините.

Behold the SAW SWORD! Нищо, че е запазена марка на Марините.

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